| Stored files |
| "02-Creating_lunar_environment\11-Removing_rocks_from_craters.mkv" | 333,737,253 | E423FEC6 |
| "02-Creating_lunar_environment\4-Create_landscape.mkv" | 102,683,834 | 4A04ABD5 |
| "02-Creating_lunar_environment\5-Adding_big_rocks_with_PCG.mkv" | 408,120,105 | A8FA15C5 |
| "02-Creating_lunar_environment\7-Adding_rock_formation_with_PCG.mkv" | 145,101,006 | F75746E7 |
| "03-Adding_Earth_stars_sun\13-Adding_Earth_to_the_sky.mkv" | 278,680,194 | EFDC8567 |
| "03-Adding_Earth_stars_sun\15-Creating_a_lunar_time_tracker.mkv" | 135,661,728 | 0DAC12A7 |
| "03-Adding_Earth_stars_sun\16-Displaying_lunar_time_with_widgets.mkv" | 179,237,677 | AC5E4F8A |
| "03-Adding_Earth_stars_sun\17-Adding_sun.mkv" | 149,890,860 | 2E44F804 |
| "03-Adding_Earth_stars_sun\18-Adding_sun_rotation_for_day_night_cycle.mkv" | 298,250,538 | 7E310203 |
| "03-Adding_Earth_stars_sun\19-Improving_landscape_lighting.mkv" | 113,916,608 | C6871537 |
| "04-Adding_selection_interaction\22-Adding_object_selection.mkv" | 431,340,834 | 3DC2A828 |
| "04-Adding_selection_interaction\23-Adding_object_interaction.mkv" | 126,669,889 | 901561E2 |
| "04-Adding_selection_interaction\24-Replacing_mesh_with_lamp.mkv" | 115,164,943 | 1387B737 |
| "05-Building_system_foundations_setup_and_core_mechanics\26-Implementing_PlayerMode_and_displaying_active_mode.mkv" | 456,411,663 | B25D3693 |
| "05-Building_system_foundations_setup_and_core_mechanics\27-Creating_basics_of_the_building_mechanic.mkv" | 157,873,282 | 6FCE29CB |
| "05-Building_system_foundations_setup_and_core_mechanics\29-Building_placement_validation.mkv" | 208,933,635 | F2A659B2 |
| "05-Building_system_foundations_setup_and_core_mechanics\30-Importing_building_assets_from_Fab.mkv" | 252,276,096 | A5662BB7 |
| "05-Building_system_foundations_setup_and_core_mechanics\32-Adding_snapping_system_Part_2.mkv" | 451,498,120 | 8D438E57 |
| "05-Building_system_foundations_setup_and_core_mechanics\33-Hiding_inner_walls_in_a_building.mkv" | 275,513,425 | 8A6917C5 |
| "05-Building_system_foundations_setup_and_core_mechanics\34-Creating_a_struct_to_support_spawning_multiple_buildings.mkv" | 324,829,109 | FF6E0457 |
| "06-Wall_replacements_and_building_customization\36-Adding_doors.mkv" | 183,260,078 | A47C1437 |
| "06-Wall_replacements_and_building_customization\37-Switching_between_buildings.mkv" | 390,056,110 | 8028F88D |
| "06-Wall_replacements_and_building_customization\38-Adding_functionality_to_replace_walls_with_doors.mkv" | 246,515,356 | 391F0DED |
| "06-Wall_replacements_and_building_customization\41-Polishing_up_the_little_things.mkv" | 110,847,317 | 4F1DAED6 |
| "07-Building_destruction_and_furniture_placement\43-Adding_destruction_mechanism.mkv" | 532,462,226 | E08FC6C2 |
| "07-Building_destruction_and_furniture_placement\46-Implementing_furniture_placement.mkv" | 537,640,474 | A9729114 |
| "08-UI_for_Building_system\49-Connecting_UI_to_building_logic.mkv" | 551,165,754 | 781CEA8B |
| "08-UI_for_Building_system\50-Populating_widgets_with_building_data.mkv" | 135,232,907 | 5ABED199 |
| "08-UI_for_Building_system\51-Selecting_building_types_from_the_UI.mkv" | 205,635,362 | 3A3B56E4 |
| "09-Resource_generation_and_biomes\53-Creating_resource_blueprints.mkv" | 165,107,916 | D823E325 |
| "09-Resource_generation_and_biomes\54-Creating_biome_system.mkv" | 209,764,894 | 5E5ACBC1 |
| "09-Resource_generation_and_biomes\55-Improving_resource_generation_logic.mkv" | 337,145,648 | 406FAB69 |
| "10-Harvesting_system\58-Implementing_core_harvesting_mechanism.mkv" | 244,105,818 | 972D4361 |
| "10-Harvesting_system\59-Adding_scale_and_rotation_effects.mkv" | 165,677,551 | 7EE87B77 |
| "10-Harvesting_system\60-Displaying_resource_names.mkv" | 234,098,589 | 3E056BAF |
| "10-Harvesting_system\61-Adding_a_Niagara_beam_effect.mkv" | 281,936,957 | D7F432AB |
| "10-Harvesting_system\63-Respawning_resources.mkv" | 474,428,470 | 82876854 |
| "11-Inventory_system\65-Creating_inventory_widgets.mkv" | 342,176,747 | D9438463 |
| "11-Inventory_system\66-Populating_the_inventory_with_data.mkv" | 310,020,991 | 892D68D0 |
| "11-Inventory_system\67-Adding_harvested_resource_to_the_inventory.mkv" | 138,497,306 | B1195EE1 |
| "11-Inventory_system\68-Removing_items_from_the_inventory.mkv" | 330,589,781 | D817B80B |
| "11-Inventory_system\69-Adding_tooltips.mkv" | 209,065,716 | 0DAB5429 |
| "11-Inventory_system\70-Dropping_and_collecting_items.mkv" | 431,472,704 | 5051A068 |
| "11-Inventory_system\71-Adding_a_tooltip_to_the_building_menu.mkv" | 747,205,135 | 5C47C4BD |
| "11-Inventory_system\72-Checking_required_items_for_building.mkv" | 156,661,297 | F5C28E75 |
| "11-Inventory_system\73-Salvaging_resources_from_destroyed_buildings.mkv" | 280,296,056 | BFB4FAE2 |
| "11-Inventory_system\74-Adding_consumable_items.mkv" | 201,797,759 | C421964A |
| "12-Player_survival_stat_systems\76-Creating_player_survival_widgets_health_hydration_oxygen.mkv" | 117,949,082 | 8D7DD740 |
| "12-Player_survival_stat_systems\77-Draining_player_stats_over_time_and_updating_the_UI.mkv" | 512,054,024 | EBF3EB3A |
| "12-Player_survival_stat_systems\79-Oxygen_zones_and_building_safety.mkv" | 191,589,952 | 46E0E922 |
| "12-Player_survival_stat_systems\80-Player_death_logic.mkv" | 403,100,911 | F97F2D35 |
| "13-Crafting_system\84-Creating_the_crafting_UI_and_populating_it_with_data.mkv" | 461,879,878 | 87C635B5 |
| "13-Crafting_system\85-Implementing_crafting_interactions_and_logic.mkv" | 382,156,219 | ED6C70E3 |
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