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UDEMY.Hybrid.Animation.in.Unreal.Engine.5.2026.BOOKWARE-MiMiR
UDEMY.Hybrid.Animation.in.Unreal.Engine.5.2026.BOOKWARE-MiMiR
Autre 🕐 27/06/2026 SCENE MiMiR SCENE 🌱 0 seed / 0 leech 📡 srrdb
0 seeds 0 leechs 0 o MiMiR 27/06/2026 20:39
🧠 Release Intelligence
10
Confidence
0
Quality
1
Sources
1
Relations
20%
Complete
👥 Team: MiMiR
20.6
Authority
413
Releases
BRONZE
Tier
2026-06-15
Last Release
Propagation (1 source)
Confidence
40%
20:39:56 🚀 SRRDB FIRST PRE
🎯 Confidence Breakdown
Scene Group reconnu +5
Fingerprint calculé +5
TOTAL: 10/100
🔗 Relationships (1)
↑ This release fixes/replaces:
HYBRID (alternative) → UDEMY.Hybrid.Animation.in.Unreal.Engine.5.2026.BOOKWARE-MiMiR [100%]
🏛️ Source Authority
srrdb 50/100
First-to-pre: 99.6% Confirm: 0.5% Coverage: 89.46%
👪 Family (1 variant)
Release Res Codec Source Team Quality Size
UDEMY.Hybrid.Animation.in.Unreal.Engine.5.2026.BOOKWARE-MiMiR ⭐ SCENE MiMiR 25 9.5 GB
⚙️ Technical Metadata
🎬 Video
Source SCENE
📋 Info
Release Type srrdb
🔑 Identifiers
Fingerprint b33547d922ebf72f588d… 📋
Master FP 276cdec09c92467d4162… 📋
📋 Raw JSON (click to expand)
📁 Release Contents
Stored files
"01-Introduction_Hybrid_Look_At_Animation\1-Introduction_and_course_overview_Resources_here.mkv"250,817,46683C09ED4
"01-Introduction_Hybrid_Look_At_Animation\1-Resources\HybridCourseProjectFiles.rar"133,613,0646E224543
"01-Introduction_Hybrid_Look_At_Animation\2-Initial_setup_of_animation_blueprint_and_Control_Rig.mkv"212,113,172858B6BD7
"01-Introduction_Hybrid_Look_At_Animation\3-Make_the_head_rotate_towards_a_target_point.mkv"136,227,100BD585A17
"01-Introduction_Hybrid_Look_At_Animation\4-Use_a_look_at_target_from_in_game.mkv"544,693,60409752FD5
"01-Introduction_Hybrid_Look_At_Animation\5-Creating_a_Left_Right_look_animation.mkv"628,777,041A22D5CE6
"01-Introduction_Hybrid_Look_At_Animation\6-Apply_the_Left_Right_look_animation_additively.mkv"156,768,7408B604A2F
"01-Introduction_Hybrid_Look_At_Animation\7-Control_the_underlying_animation_blend_from_within_Control_Rig.mkv"249,901,228AC63E34D
"01-Introduction_Hybrid_Look_At_Animation\8-Limit_the_head_rotation_to_realistic_angles.mkv"742,916,896BA4601F0
"02-Dynamic_Animations_object_pickup_attack_environment_interactions\10-Animation_montage_curves.mkv"224,995,89399A4FA67
"02-Dynamic_Animations_object_pickup_attack_environment_interactions\11-Explanation_of_dynamic_modification_FBIK.mkv"193,961,2524DEF112F
"02-Dynamic_Animations_object_pickup_attack_environment_interactions\12-Applying_the_hand_offset.mkv"152,618,264F97EA8EC
"02-Dynamic_Animations_object_pickup_attack_environment_interactions\13-Randomised_object_target.mkv"289,320,1700968AC0B
"02-Dynamic_Animations_object_pickup_attack_environment_interactions\9-Creating_the_base_grab_animation.mkv"641,799,5789EFB9A14
"03-Dynamic_Procedural_Crouch\14-Making_the_standing_crouch_blend.mkv"116,203,50261F234F4
"03-Dynamic_Procedural_Crouch\15-Procedural_pelvis_crouching_from_Control_Rig.mkv"649,376,4810BF3025A
"03-Dynamic_Procedural_Crouch\16-Crouch_driving_an_additive_animation_overlay_directly_from_Control_Rig.mkv"624,139,099326ED753
"04-Procedural_Animation_Speed\17-Dynamically_scaling_a_run_cycle_speed_based_on_automatic_foot_ground_detection.mkv"364,535,64561723008
"05-Procedural_State_to_State_Transitions\18-Making_the_base_example_poses.mkv"264,443,400D078A7BE
"05-Procedural_State_to_State_Transitions\19-A_simplified_implementation_of_blending_from_one_pose_to_the_next.mkv"502,706,65861AFB687
"05-Procedural_State_to_State_Transitions\20-Setting_up_the_Animation_Blueprint_ready_for_a_more_complex_system.mkv"266,106,83926C79944
"05-Procedural_State_to_State_Transitions\21-Adding_a_custom_blend_graph_for_custom_transitions_between_states.mkv"170,319,6619EE0A190
"05-Procedural_State_to_State_Transitions\22-Transitioning_between_any_two_poses_in_Control_Rig.mkv"276,329,6718BB2EADF
"05-Procedural_State_to_State_Transitions\23-Smart_foot_transitions.mkv"176,596,686935E4278
"05-Procedural_State_to_State_Transitions\24-Pelvis_weight_shifting_from_one_foot_to_the_other.mkv"300,287,156AB9A2BB9
"05-Procedural_State_to_State_Transitions\25-Setting_up_to_work_with_multiple_poses_in_a_more_complex_state_machine.mkv"234,261,204F14FB20F
"05-Procedural_State_to_State_Transitions\26-Polishing_and_tweaking_the_transitions.mkv"266,057,0162EC69971
"05-Procedural_State_to_State_Transitions\27-Finalising.mkv"144,930,5762380B992
"06-Keyframed_Animation_with_Procedural_Locomotion_System\28-Creating_the_animation_rig.mkv"539,673,699980F72EA
"06-Keyframed_Animation_with_Procedural_Locomotion_System\29-Animating_the_attack.mkv"232,385,668A1141075
"06-Keyframed_Animation_with_Procedural_Locomotion_System\30-Using_animation_slots_and_adding_control_curves.mkv"202,506,8325D977668
"06-Keyframed_Animation_with_Procedural_Locomotion_System\32-Finalising_and_improvements.mkv"252,757,51797AD67AD
🔗 Chaîne de versions (2 variantes)
⭐ Meilleure version : UDEMY.Hybrid.Animation.in.Unreal.Engine.5.2026.BOOKWARE-MiMi...
✓ 2 correction(s)
Type Release Priorité Date
📦 Original ← vous êtes ici UDEMY.Hybrid.Animation.in.Unreal.Engine.5.2026.BOOKWARE-MiMiR 0 2026-06-27
✅ Correction ← vous êtes ici UDEMY.Hybrid.Animation.in.Unreal.Engine.5.2026.BOOKWARE-MiMiR 0 2026-06-27
✅ Correction ⭐ UDEMY.Hybrid.Animation.in.Unreal.Engine.5.2026.BOOKWARE-MiMiR 0 2026-05-24
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