| Release | Res | Codec | Source | Team | Quality | Size |
|---|---|---|---|---|---|---|
| UDEMY.Hybrid.Animation.in.Unreal.Engine.5.2026.BOOKWARE-MiMiR ⭐ | SCENE | MiMiR | 25 | 9.5 GB |
| Stored files | ||
| "01-Introduction_Hybrid_Look_At_Animation\1-Introduction_and_course_overview_Resources_here.mkv" | 250,817,466 | 83C09ED4 |
| "01-Introduction_Hybrid_Look_At_Animation\1-Resources\HybridCourseProjectFiles.rar" | 133,613,064 | 6E224543 |
| "01-Introduction_Hybrid_Look_At_Animation\2-Initial_setup_of_animation_blueprint_and_Control_Rig.mkv" | 212,113,172 | 858B6BD7 |
| "01-Introduction_Hybrid_Look_At_Animation\3-Make_the_head_rotate_towards_a_target_point.mkv" | 136,227,100 | BD585A17 |
| "01-Introduction_Hybrid_Look_At_Animation\4-Use_a_look_at_target_from_in_game.mkv" | 544,693,604 | 09752FD5 |
| "01-Introduction_Hybrid_Look_At_Animation\5-Creating_a_Left_Right_look_animation.mkv" | 628,777,041 | A22D5CE6 |
| "01-Introduction_Hybrid_Look_At_Animation\6-Apply_the_Left_Right_look_animation_additively.mkv" | 156,768,740 | 8B604A2F |
| "01-Introduction_Hybrid_Look_At_Animation\7-Control_the_underlying_animation_blend_from_within_Control_Rig.mkv" | 249,901,228 | AC63E34D |
| "01-Introduction_Hybrid_Look_At_Animation\8-Limit_the_head_rotation_to_realistic_angles.mkv" | 742,916,896 | BA4601F0 |
| "02-Dynamic_Animations_object_pickup_attack_environment_interactions\10-Animation_montage_curves.mkv" | 224,995,893 | 99A4FA67 |
| "02-Dynamic_Animations_object_pickup_attack_environment_interactions\11-Explanation_of_dynamic_modification_FBIK.mkv" | 193,961,252 | 4DEF112F |
| "02-Dynamic_Animations_object_pickup_attack_environment_interactions\12-Applying_the_hand_offset.mkv" | 152,618,264 | F97EA8EC |
| "02-Dynamic_Animations_object_pickup_attack_environment_interactions\13-Randomised_object_target.mkv" | 289,320,170 | 0968AC0B |
| "02-Dynamic_Animations_object_pickup_attack_environment_interactions\9-Creating_the_base_grab_animation.mkv" | 641,799,578 | 9EFB9A14 |
| "03-Dynamic_Procedural_Crouch\14-Making_the_standing_crouch_blend.mkv" | 116,203,502 | 61F234F4 |
| "03-Dynamic_Procedural_Crouch\15-Procedural_pelvis_crouching_from_Control_Rig.mkv" | 649,376,481 | 0BF3025A |
| "03-Dynamic_Procedural_Crouch\16-Crouch_driving_an_additive_animation_overlay_directly_from_Control_Rig.mkv" | 624,139,099 | 326ED753 |
| "04-Procedural_Animation_Speed\17-Dynamically_scaling_a_run_cycle_speed_based_on_automatic_foot_ground_detection.mkv" | 364,535,645 | 61723008 |
| "05-Procedural_State_to_State_Transitions\18-Making_the_base_example_poses.mkv" | 264,443,400 | D078A7BE |
| "05-Procedural_State_to_State_Transitions\19-A_simplified_implementation_of_blending_from_one_pose_to_the_next.mkv" | 502,706,658 | 61AFB687 |
| "05-Procedural_State_to_State_Transitions\20-Setting_up_the_Animation_Blueprint_ready_for_a_more_complex_system.mkv" | 266,106,839 | 26C79944 |
| "05-Procedural_State_to_State_Transitions\21-Adding_a_custom_blend_graph_for_custom_transitions_between_states.mkv" | 170,319,661 | 9EE0A190 |
| "05-Procedural_State_to_State_Transitions\22-Transitioning_between_any_two_poses_in_Control_Rig.mkv" | 276,329,671 | 8BB2EADF |
| "05-Procedural_State_to_State_Transitions\23-Smart_foot_transitions.mkv" | 176,596,686 | 935E4278 |
| "05-Procedural_State_to_State_Transitions\24-Pelvis_weight_shifting_from_one_foot_to_the_other.mkv" | 300,287,156 | AB9A2BB9 |
| "05-Procedural_State_to_State_Transitions\25-Setting_up_to_work_with_multiple_poses_in_a_more_complex_state_machine.mkv" | 234,261,204 | F14FB20F |
| "05-Procedural_State_to_State_Transitions\26-Polishing_and_tweaking_the_transitions.mkv" | 266,057,016 | 2EC69971 |
| "05-Procedural_State_to_State_Transitions\27-Finalising.mkv" | 144,930,576 | 2380B992 |
| "06-Keyframed_Animation_with_Procedural_Locomotion_System\28-Creating_the_animation_rig.mkv" | 539,673,699 | 980F72EA |
| "06-Keyframed_Animation_with_Procedural_Locomotion_System\29-Animating_the_attack.mkv" | 232,385,668 | A1141075 |
| "06-Keyframed_Animation_with_Procedural_Locomotion_System\30-Using_animation_slots_and_adding_control_curves.mkv" | 202,506,832 | 5D977668 |
| "06-Keyframed_Animation_with_Procedural_Locomotion_System\32-Finalising_and_improvements.mkv" | 252,757,517 | 97AD67AD |
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