| Release | Res | Codec | Source | Team | Quality | Size |
|---|---|---|---|---|---|---|
| Packt.Publishing.-.Make.A.2D.Action.Platformer.In.Unreal.Engine.5 ⭐ | SCENE | LERNSTUF | 25 | 5.8 GB |
| Stored files | ||
| "002-Chapter_2_Unreal_Engine_5_Crash_Course\011-adding_functionality_to_our_blueprint.mkv" | 116,528,757 | DFB8CDCC |
| "004-Chapter_4_Basics_And_Character_Movement\019-inheritance_and_making_the_character_blueprint.mkv" | 110,171,757 | E22CDA6A |
| "004-Chapter_4_Basics_And_Character_Movement\022-setting_up_animations_with_paperzd.mkv" | 120,423,872 | B7C20B8A |
| "005-Chapter_5_Making_The_Player_Projectile\025-creating_projectiles.mkv" | 116,487,889 | D6F7E4B4 |
| "005-Chapter_5_Making_The_Player_Projectile\027-enabling_the_player_to_shoot.mkv" | 164,368,847 | A88A1809 |
| "005-Chapter_5_Making_The_Player_Projectile\028-limiting_the_amount_of_shots.mkv" | 134,541,597 | 03882C42 |
| "006-Chapter_6_Health_And_Damage_System\029-creating_the_enemy_base.mkv" | 127,966,877 | 30F2BCFB |
| "006-Chapter_6_Health_And_Damage_System\031-damage_flash_material.mkv" | 149,325,112 | 49117F6A |
| "006-Chapter_6_Health_And_Damage_System\032-damaging_the_player.mkv" | 149,851,151 | 3899B7B7 |
| "006-Chapter_6_Health_And_Damage_System\033-player_knockback_and_stun.mkv" | 200,295,406 | DB5FDD28 |
| "007-Chapter_7_Advanced_Player_Abilities\034-making_the_charged_shot.mkv" | 185,426,949 | C5364BE0 |
| "007-Chapter_7_Advanced_Player_Abilities\038-wall_slide_system.mkv" | 151,285,055 | 1F9489CC |
| "007-Chapter_7_Advanced_Player_Abilities\039-wall_slide_animation_and_wall_jump.mkv" | 161,281,884 | 8DFAAC9F |
| "007-Chapter_7_Advanced_Player_Abilities\040-implementing_the_ground_slide.mkv" | 133,195,853 | ED2B0D26 |
| "007-Chapter_7_Advanced_Player_Abilities\041-improving_the_slide.mkv" | 197,756,622 | EF674A9A |
| "008-Chapter_8_Checkpoints_And_Respawn\042-respawning_the_player.mkv" | 177,299,068 | 180F9F04 |
| "009-Chapter_9_Enemies_And_AI\045-making_the_first_enemy_ai.mkv" | 146,587,410 | ACF57186 |
| "009-Chapter_9_Enemies_And_AI\046-shooting_enemy_ai.mkv" | 142,589,783 | C543B84D |
| "009-Chapter_9_Enemies_And_AI\049-making_the_chaser_enemy.mkv" | 133,179,763 | 3A41C2B1 |
| "010-Chapter_10_User_Interface\052-making_the_health_ui_functional.mkv" | 110,439,895 | BF96F04F |
| "011-Chapter_11_Adding_Sound_Effects\054-adding_the_remaining_one_off_sounds.mkv" | 139,401,441 | E7434E29 |
| "012-Chapter_12_Level_Creation\059-how_to_make_a_tile_map.mkv" | 122,320,328 | 62EDFF08 |
| "012-Chapter_12_Level_Creation\062-making_a_dynamic_2d_camera_system.mkv" | 138,130,478 | 82307593 |
| "012-Chapter_12_Level_Creation\064-blocking_out_the_level.mkv" | 312,840,038 | 22751BA2 |
| "012-Chapter_12_Level_Creation\067-respawning_enemies.mkv" | 101,738,848 | AB16CE81 |
| "013-Chapter_13_Extra_Ladder_Climbing\069-ladder_climbing_system.mkv" | 184,405,705 | 22DB9023 |
| "013-Chapter_13_Extra_Ladder_Climbing\070-releasing_the_climbing_state.mkv" | 147,275,996 | C0C782E4 |
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