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Packt.Publishing.-.Make.A.2D.Action.Platformer.In.Unreal.Engine.5.2026.BOOKWARE-LERNSTUF
Packt.Publishing.-.Make.A.2D.Action.Platformer.In.Unreal.Engine.5.2026.BOOKWARE-LERNSTUF
Autre 🕐 27/06/2026 SCENE LERNSTUF SCENE 🌱 0 seed / 0 leech 📡 srrdb
0 seeds 0 leechs 0 o LERNSTUF 27/06/2026 20:15
🧠 Release Intelligence
10
Confidence
0
Quality
1
Sources
0
Relations
20%
Complete
👥 Team: LERNSTUF
23.5
Authority
2,482
Releases
BRONZE
Tier
2026-06-11
Last Release
Propagation (1 source)
Confidence
40%
20:15:27 🚀 SRRDB FIRST PRE
🎯 Confidence Breakdown
Scene Group reconnu +5
Fingerprint calculé +5
TOTAL: 10/100
🏛️ Source Authority
srrdb 50/100
First-to-pre: 99.6% Confirm: 0.5% Coverage: 89.46%
👪 Family (1 variant)
Release Res Codec Source Team Quality Size
Packt.Publishing.-.Make.A.2D.Action.Platformer.In.Unreal.Engine.5 ⭐ SCENE LERNSTUF 25 5.8 GB
⚙️ Technical Metadata
🎬 Video
Source SCENE
📋 Info
Release Type srrdb
🔑 Identifiers
Fingerprint f0c9d75b7dc0e50fd8dd… 📋
Master FP 64167b5884a7700ece2c… 📋
📋 Raw JSON (click to expand)
📁 Release Contents
Stored files
"002-Chapter_2_Unreal_Engine_5_Crash_Course\011-adding_functionality_to_our_blueprint.mkv"116,528,757DFB8CDCC
"004-Chapter_4_Basics_And_Character_Movement\019-inheritance_and_making_the_character_blueprint.mkv"110,171,757E22CDA6A
"004-Chapter_4_Basics_And_Character_Movement\022-setting_up_animations_with_paperzd.mkv"120,423,872B7C20B8A
"005-Chapter_5_Making_The_Player_Projectile\025-creating_projectiles.mkv"116,487,889D6F7E4B4
"005-Chapter_5_Making_The_Player_Projectile\027-enabling_the_player_to_shoot.mkv"164,368,847A88A1809
"005-Chapter_5_Making_The_Player_Projectile\028-limiting_the_amount_of_shots.mkv"134,541,59703882C42
"006-Chapter_6_Health_And_Damage_System\029-creating_the_enemy_base.mkv"127,966,87730F2BCFB
"006-Chapter_6_Health_And_Damage_System\031-damage_flash_material.mkv"149,325,11249117F6A
"006-Chapter_6_Health_And_Damage_System\032-damaging_the_player.mkv"149,851,1513899B7B7
"006-Chapter_6_Health_And_Damage_System\033-player_knockback_and_stun.mkv"200,295,406DB5FDD28
"007-Chapter_7_Advanced_Player_Abilities\034-making_the_charged_shot.mkv"185,426,949C5364BE0
"007-Chapter_7_Advanced_Player_Abilities\038-wall_slide_system.mkv"151,285,0551F9489CC
"007-Chapter_7_Advanced_Player_Abilities\039-wall_slide_animation_and_wall_jump.mkv"161,281,8848DFAAC9F
"007-Chapter_7_Advanced_Player_Abilities\040-implementing_the_ground_slide.mkv"133,195,853ED2B0D26
"007-Chapter_7_Advanced_Player_Abilities\041-improving_the_slide.mkv"197,756,622EF674A9A
"008-Chapter_8_Checkpoints_And_Respawn\042-respawning_the_player.mkv"177,299,068180F9F04
"009-Chapter_9_Enemies_And_AI\045-making_the_first_enemy_ai.mkv"146,587,410ACF57186
"009-Chapter_9_Enemies_And_AI\046-shooting_enemy_ai.mkv"142,589,783C543B84D
"009-Chapter_9_Enemies_And_AI\049-making_the_chaser_enemy.mkv"133,179,7633A41C2B1
"010-Chapter_10_User_Interface\052-making_the_health_ui_functional.mkv"110,439,895BF96F04F
"011-Chapter_11_Adding_Sound_Effects\054-adding_the_remaining_one_off_sounds.mkv"139,401,441E7434E29
"012-Chapter_12_Level_Creation\059-how_to_make_a_tile_map.mkv"122,320,32862EDFF08
"012-Chapter_12_Level_Creation\062-making_a_dynamic_2d_camera_system.mkv"138,130,47882307593
"012-Chapter_12_Level_Creation\064-blocking_out_the_level.mkv"312,840,03822751BA2
"012-Chapter_12_Level_Creation\067-respawning_enemies.mkv"101,738,848AB16CE81
"013-Chapter_13_Extra_Ladder_Climbing\069-ladder_climbing_system.mkv"184,405,70522DB9023
"013-Chapter_13_Extra_Ladder_Climbing\070-releasing_the_climbing_state.mkv"147,275,996C0C782E4
🔗 Chaîne de versions (2 variantes)
⭐ Meilleure version : Packt.Publishing.-.Make.A.2D.Action.Platformer.In.Unreal.Eng...
Type Release Priorité Date
📦 Original ⭐ Packt.Publishing.-.Make.A.2D.Action.Platformer.In.Unreal.Engine.5.2026.BOOKWARE-LERNSTUF 0 2026-05-18
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